The city of Arkhamend (bookstore)
Talk to Henry about the note on the bed. You will find out that you need to get out of the building in the forest and get to the gate. The bookseller will remember the customer who lived in the so-called place. And someone named Jacob Armitage (new thought: Jacob Armitage)-or his father-was a servant there. Ask Henry about the residence and exit the bookstore.
Go to the specified address (the door of Yakov's apartment is directly opposite the entrance to the tavern, but on the other side of the square).
Knock on the door and talk to the old man. Exhaust all the topics - 2 new thoughts will appear (Should I have come back? Gates ).
Another combination of Howard's thoughts is possible (both are on the Archamand city list):
They know me.;
I had to go back.
Its effect is a new thought:
They were waiting for my arrival!
Then go to the tavern and talk to the bartender about the Gate and how to get there. The man will find someone to take Howard to the scene.
Day 2: A place called "The Gate".
Loreid Residence (garden)
Upon arrival at the Loreid residence, it will turn out to be the home of Howard's grandparents. Of course, both the main and side entrances are closed. You have to go the other way. To do this, go left from the gate and go straight all the time, keeping to the left side of the fence and not turning off at the branches of the road on the right. This will take you to the family tomb. Go down the stairs and grab an old shovel standing by the door. Turn around. Now hold on to the right side of the fence and grab the other leg on the left.
You will find yourself in front of the driveway in front of the garage, turn left in front of it and go around the stairs leading to the side entrance. Behind them is a trapdoor from the basement with a lock. Deal with it with a shovel and open it.
Loreid Residence (basements)
In the basement, pay attention to the burning lamp on the right (new observation: The lamp is on!) The door that you need to use to get through is located in front of the entrance and is blocked by various equipment. So move the ladder and the chest one at a time. Remove the boxes from the table and drag them away from the wall. After clearing the space in front of the door, open it - most likely, it will only open (and if it doesn't work, press S while holding the paintwork on the door). Then stand to their right and go through the gap, which you can enlarge by clicking the LMB on the other side of the door, holding W - so you will enter the next basement room.
Take the canister by the door and go to the right - you will find an energy generator by the wall. Pour fuel into the filling hole on the left and pull the handle under the clock (bottom right), and you can start it.
Go to the next room, open the door (on the right) and reach the basement corridor, from where you climb the narrow stairs to the kitchen. Bookmaker missions can pay steady rewards: complete 8 bets of $2+ at odds 1.50+ to earn a $12 free bet. Register, then place the 1xbet promo code new user in the middle of the signup process to unlock challenges in your account. Missions usually have a strict timer, like 10 days, and voided bets may not count. Track each coupon, keep the same stake size, and choose leagues you actually follow to reduce random guessing.